/* +------------------------------------------------------------------------+
   |                     Mobile Robot Programming Toolkit (MRPT)            |
   |                          https://www.mrpt.org/                         |
   |                                                                        |
   | Copyright (c) 2005-2021, Individual contributors, see AUTHORS file     |
   | See: https://www.mrpt.org/Authors - All rights reserved.               |
   | Released under BSD License. See: https://www.mrpt.org/License          |
   +------------------------------------------------------------------------+ */

#include "opengl-precomp.h"	 // Precompiled header
//
#include <mrpt/core/round.h>  // round()
#include <mrpt/math/ops_containers.h>
#include <mrpt/opengl/CPointCloud.h>
#include <mrpt/opengl/opengl_api.h>
#include <mrpt/serialization/CArchive.h>
#include <mrpt/serialization/CSchemeArchiveBase.h>

using namespace mrpt;
using namespace mrpt::opengl;
using namespace mrpt::img;
using namespace mrpt::math;
using namespace std;

float OCTREE_RENDER_MAX_DENSITY_POINTS_PER_SQPIXEL_value = 0.10f;
size_t OCTREE_RENDER_MAX_POINTS_PER_NODE_value = 1e6;

float mrpt::global_settings::OCTREE_RENDER_MAX_DENSITY_POINTS_PER_SQPIXEL()
{
	return OCTREE_RENDER_MAX_DENSITY_POINTS_PER_SQPIXEL_value;
}
void mrpt::global_settings::OCTREE_RENDER_MAX_DENSITY_POINTS_PER_SQPIXEL(
	float value)
{
	OCTREE_RENDER_MAX_DENSITY_POINTS_PER_SQPIXEL_value = value;
}

size_t mrpt::global_settings::OCTREE_RENDER_MAX_POINTS_PER_NODE()
{
	return OCTREE_RENDER_MAX_POINTS_PER_NODE_value;
}
void mrpt::global_settings::OCTREE_RENDER_MAX_POINTS_PER_NODE(size_t value)
{
	OCTREE_RENDER_MAX_POINTS_PER_NODE_value = value;
}

IMPLEMENTS_SERIALIZABLE(CPointCloud, CRenderizable, mrpt::opengl)

CPointCloud::CPointCloud() { markAllPointsAsNew(); }

void CPointCloud::onUpdateBuffers_Points()
{
	{
		mrpt::math::TPoint3Df tst[2];
		// was static_assert(), error in gcc9.1, cannot use ptr+3 in constexpr.
		ASSERTMSG_(
			&tst[1].x == (&tst[0].x + 3), "memory layout not as expected");
		ASSERTMSG_(
			&tst[1].y == (&tst[0].y + 3), "memory layout not as expected");
		ASSERTMSG_(
			&tst[1].z == (&tst[0].z + 3), "memory layout not as expected");
	}

	const auto N = m_points.size();

	octree_assure_uptodate();  // Rebuild octree if needed
	m_last_rendered_count_ongoing = 0;

	if (m_colorFromDepth != colNone)
	{
		if (!m_minmax_valid)
		{
			m_minmax_valid = true;
			if (!m_points.empty())
			{
				const float* vs = m_colorFromDepth == CPointCloud::colZ
					? &m_points[0].z
					: (m_colorFromDepth == CPointCloud::colY ? &m_points[0].y
															 : &m_points[0].x);
				m_min = m_max = vs[0];
				for (size_t i = 1; i < N; i++)
				{
					float v = vs[3 * i];
					if (v < m_min) m_min = v;
					if (v > m_max) m_max = v;
				}
			}
			else
				m_max = m_min = 0;
		}

		m_max_m_min = m_max - m_min;
		if (std::abs(m_max_m_min) < 1e-4) m_max_m_min = -1;
		else
			m_min = m_max - m_max_m_min * 1.01f;
		m_max_m_min_inv = 1.0f / m_max_m_min;
	}

	// Slopes of color interpolation:
	m_col_slop.R = m_colorFromDepth_max.R - m_colorFromDepth_min.R;
	m_col_slop.G = m_colorFromDepth_max.G - m_colorFromDepth_min.G;
	m_col_slop.B = m_colorFromDepth_max.B - m_colorFromDepth_min.B;

	m_col_slop_inv.R = m_col_slop.R != 0 ? 1.0f / m_col_slop.R : 0;
	m_col_slop_inv.G = m_col_slop.G != 0 ? 1.0f / m_col_slop.G : 0;
	m_col_slop_inv.B = m_col_slop.B != 0 ? 1.0f / m_col_slop.B : 0;

	// TODO: Restore rendering using octrees?
	// octree_render(*rc.state);  // Render all points recursively:

	// ------------------------------
	// Fill the shader buffers
	// ------------------------------
	// "CRenderizableShaderPoints::m_vertex_buffer_data" is already done, since
	// "m_points" is an alias for it.

	// color buffer:
	auto& cbd = CRenderizableShaderPoints::m_color_buffer_data;
	cbd.clear();
	cbd.reserve(N);

	// color for each point:
	if (m_colorFromDepth != colNone && m_max_m_min > 0)
	{
		for (size_t i = 0; i < N; i++)
		{
			const float depthCol =
				(m_colorFromDepth == colX
					 ? m_points[i].x
					 : (m_colorFromDepth == colY ? m_points[i].y
												 : m_points[i].z));

			float f = (depthCol - m_min) * m_max_m_min_inv;
			f = std::max(0.0f, min(1.0f, f));

			cbd.push_back(
				{f2u8(m_colorFromDepth_min.R + f * m_col_slop_inv.R),
				 f2u8(m_colorFromDepth_min.G + f * m_col_slop_inv.G),
				 f2u8(m_colorFromDepth_min.B + f * m_col_slop_inv.B),
				 m_color.A});
		}
	}
	else
	{
		// all points: same color
		cbd.assign(N, m_color);
	}

	m_last_rendered_count = m_last_rendered_count_ongoing;
}

inline void CPointCloud::internal_render_one_point([
	[maybe_unused]] size_t i) const
{
#if MRPT_HAS_OPENGL_GLUT
#endif
}

/** Render a subset of points (required by octree renderer) */
void CPointCloud::render_subset(
	[[maybe_unused]] const bool all,
	[[maybe_unused]] const std::vector<size_t>& idxs,
	[[maybe_unused]] const float render_area_sqpixels) const
{
#if 0 && MRPT_HAS_OPENGL_GLUT
	// Disabled for now... (Feb 2020)

	const size_t N = (all ? m_xs.size() : idxs.size());
	const size_t decimation = mrpt::round(std::max(
		1.0f, d2f(
				  N / (OCTREE_RENDER_MAX_DENSITY_POINTS_PER_SQPIXEL_value *
					   render_area_sqpixels))));

	m_last_rendered_count_ongoing += N / decimation;

	if (all)
	{
		for (size_t i = 0; i < N; i++) internal_render_one_point(i);
	}
	else
	{
		const size_t Np = idxs.size();
		for (size_t i = 0; i < Np; i += decimation)
			internal_render_one_point(idxs[i]);
	}
#endif
}
void CPointCloud::serializeTo(
	mrpt::serialization::CSchemeArchiveBase& out) const
{
	SCHEMA_SERIALIZE_DATATYPE_VERSION(1);
	out["colorFromDepth"] = static_cast<int32_t>(m_colorFromDepth);
	out["pointSize"] = m_pointSize;
	const auto N = m_points.size();
	out["N"] = static_cast<uint64_t>(N);
	for (size_t i = 0; i < N; i++)
	{
		out["xs"][i] = m_points[i].x;
		out["ys"][i] = m_points[i].y;
		out["zs"][i] = m_points[i].z;
	}
	out["colorFromDepth_min"]["R"] = m_colorFromDepth_min.R;
	out["colorFromDepth_min"]["G"] = m_colorFromDepth_min.G;
	out["colorFromDepth_min"]["B"] = m_colorFromDepth_min.B;
	out["colorFromDepth_max"]["R"] = m_colorFromDepth_max.R;
	out["colorFromDepth_max"]["G"] = m_colorFromDepth_max.G;
	out["colorFromDepth_max"]["B"] = m_colorFromDepth_max.B;
	out["pointSmooth"] = m_pointSmooth;
}
void CPointCloud::serializeFrom(mrpt::serialization::CSchemeArchiveBase& in)
{
	uint8_t version;
	SCHEMA_DESERIALIZE_DATATYPE_VERSION();
	switch (version)
	{
		case 1:
		{
			/**
			 *  currently below is being left to what is being set by
			 *  the default constructor i.e.,CPointCloud::colNone
			 */
			// m_colorFromDepth = static_cast<float>(in["colorDepth"]);
			m_pointSize = static_cast<float>(in["pointSize"]);
			const size_t N = static_cast<uint64_t>(in["N"]);
			m_points.resize(N);
			for (size_t i = 0; i < N; i++)
			{
				m_points[i].x = static_cast<float>(in["xs"][i]);
				m_points[i].y = static_cast<float>(in["ys"][i]);
				m_points[i].z = static_cast<float>(in["zs"][i]);
			}
			m_colorFromDepth_min.R =
				static_cast<float>(in["colorFromDepth_min"]["R"]);
			m_colorFromDepth_min.G =
				static_cast<float>(in["colorFromDepth_min"]["G"]);
			m_colorFromDepth_min.B =
				static_cast<float>(in["colorFromDepth_min"]["B"]);
			m_colorFromDepth_max.R =
				static_cast<float>(in["colorFromDepth_max"]["R"]);
			m_colorFromDepth_max.G =
				static_cast<float>(in["colorFromDepth_max"]["G"]);
			m_colorFromDepth_max.B =
				static_cast<float>(in["colorFromDepth_max"]["B"]);
			m_pointSmooth = static_cast<bool>(in["pointSmooth"]);
		}
		break;
		default: MRPT_THROW_UNKNOWN_SERIALIZATION_VERSION(version);
	}
}
uint8_t CPointCloud::serializeGetVersion() const { return 6; }
void CPointCloud::serializeTo(mrpt::serialization::CArchive& out) const
{
	writeToStreamRender(out);
	// Changed from bool to enum/int32_t in version 3.
	out.WriteAs<int32_t>(m_colorFromDepth);

	// out << m_xs << m_ys << m_zs;// was: v4
	out.WriteAs<uint32_t>(m_points.size());
	for (const auto& pt : m_points)
		out << pt;

	// New in version 2:
	out << m_colorFromDepth_min.R << m_colorFromDepth_min.G
		<< m_colorFromDepth_min.B;
	out << m_colorFromDepth_max.R << m_colorFromDepth_max.G
		<< m_colorFromDepth_max.B;

	// New in version 4:
	out << m_pointSmooth;

	// new v6:
	CRenderizableShaderPoints::params_serialize(out);
}

void CPointCloud::serializeFrom(
	mrpt::serialization::CArchive& in, uint8_t version)
{
	switch (version)
	{
		case 0:
		case 1:
		case 2:
		case 3:
		case 4:
		case 5:
		case 6:
		{
			readFromStreamRender(in);
			if (version >= 3)
			{
				int32_t axis;
				in >> axis;
				m_colorFromDepth = Axis(axis);
			}
			else
			{
				bool colorFromZ;
				in >> colorFromZ;
				m_colorFromDepth =
					colorFromZ ? CPointCloud::colZ : CPointCloud::colNone;
			}
			if (version < 5)
			{
				std::vector<float> xs, ys, zs;
				in >> xs >> ys >> zs;
				this->setAllPoints(xs, ys, zs);
			}
			else
			{
				// New in v5:
				auto N = in.ReadAs<uint32_t>();
				m_points.resize(N);
				for (auto& pt : m_points)
					in >> pt;
			}

			if (version >= 1 && version < 6) in >> m_pointSize;
			else
				m_pointSize = 1;

			if (version >= 2)
			{
				in >> m_colorFromDepth_min.R >> m_colorFromDepth_min.G >>
					m_colorFromDepth_min.B;
				in >> m_colorFromDepth_max.R >> m_colorFromDepth_max.G >>
					m_colorFromDepth_max.B;
			}
			else
			{
				m_colorFromDepth_min = TColorf(0, 0, 0);
				m_colorFromDepth_max.R = m_color.R * 255.f;
				m_colorFromDepth_max.G = m_color.G * 255.f;
				m_colorFromDepth_max.B = m_color.B * 255.f;
			}

			if (version >= 4) in >> m_pointSmooth;
			else
				m_pointSmooth = false;

			if (version >= 6) CRenderizableShaderPoints::params_deserialize(in);
		}
		break;
		default: MRPT_THROW_UNKNOWN_SERIALIZATION_VERSION(version);
	};

	markAllPointsAsNew();
	CRenderizable::notifyChange();
}

void CPointCloud::clear()
{
	m_points.clear();
	markAllPointsAsNew();
	CRenderizable::notifyChange();
}

void CPointCloud::insertPoint(float x, float y, float z)
{
	m_points.emplace_back(x, y, z);

	m_minmax_valid = false;

	// JL: TODO note: Well, this can be clearly done much more efficiently
	// but...I don't have time! :-(
	markAllPointsAsNew();
	CRenderizable::notifyChange();
}

/** Write an individual point (checks for "i" in the valid range only in
 * Debug).
 */
void CPointCloud::setPoint(
	size_t i, const float x, const float y, const float z)
{
	m_points.at(i) = {x, y, z};

	m_minmax_valid = false;

	// JL: TODO note: Well, this can be clearly done much more efficiently
	// but...I don't have time! :-(
	markAllPointsAsNew();
	CRenderizable::notifyChange();
}

/*---------------------------------------------------------------
					setGradientColors
---------------------------------------------------------------*/
void CPointCloud::setGradientColors(
	const mrpt::img::TColorf& colorMin, const mrpt::img::TColorf& colorMax)
{
	m_colorFromDepth_min = colorMin;
	m_colorFromDepth_max = colorMax;
}

// Do needed internal work if all points are new (octree rebuilt,...)
void CPointCloud::markAllPointsAsNew()
{
	m_minmax_valid = false;
	octree_mark_as_outdated();
	CRenderizable::notifyChange();
}

/** In a base class, reserve memory to prepare subsequent calls to
 * PLY_import_set_vertex */
void CPointCloud::PLY_import_set_vertex_count(const size_t N)
{
	this->resize(N);
}

/** In a base class, will be called after PLY_import_set_vertex_count() once
 * for each loaded point. \param pt_color Will be nullptr if the loaded file
 * does not provide color info.
 */
void CPointCloud::PLY_import_set_vertex(
	const size_t idx, const mrpt::math::TPoint3Df& pt,
	[[maybe_unused]] const mrpt::img::TColorf* pt_color)
{
	this->setPoint(idx, pt.x, pt.y, pt.z);
}

/** In a base class, return the number of vertices */
size_t CPointCloud::PLY_export_get_vertex_count() const { return this->size(); }
/** In a base class, will be called after PLY_export_get_vertex_count() once
 * for each exported point. \param pt_color Will be nullptr if the loaded
 * file does not provide color info.
 */
void CPointCloud::PLY_export_get_vertex(
	const size_t idx, mrpt::math::TPoint3Df& pt, bool& pt_has_color,
	[[maybe_unused]] mrpt::img::TColorf& pt_color) const
{
	pt_has_color = false;

	pt = m_points[idx];
}

void CPointCloud::setAllPoints(const std::vector<mrpt::math::TPoint3D>& pts)
{
	const auto N = pts.size();
	m_points.resize(N);
	for (size_t i = 0; i < N; i++)
		m_points[i] = pts[i];
	m_minmax_valid = false;
	markAllPointsAsNew();
	CRenderizable::notifyChange();
}
